It deals decent damage, but is slow to use and small targets are tricky. The hammer either swings from side to side (55% chance), or does a downward chop for double damage but a slightly longer windup time (45% chance). The horizontal swing does 15-25 damage, and the vertical swing is 30-50.
The swing has an arc, where it can hit targets even if the aim is not centered on the target, as long as the target is within 30 degrees.
When powered up, the hammer is instead thrown. The thrown hammer does 10 damage on a direct hit, and creates three lightning bolts that each do 10 damage on the target - for a total of 40. Unlike the Hammer of Retribution, it remains thrown until it returns to the player.
- One attack can potentially hit up to three targets, as hit detection is performed on three consecutive frames at minor angle differences. The weapon spread is tight, thus it's not something easily exploitable given the positioning needed.
- There are three unused frames in the Left-to-Right swing animation, and two unused frames in the Right-to-Left swing. There is also an unused alternate vertical swing.
|Hexen II - Weapons & Artifacts|
|Weapons||Crusader||Warhammer • Ice Mace • Meteor Staff • Lightbringer|
|Paladin||Gauntlets • Vorpal Sword • Axe • Purifier|
|Assassin||Katar • Hand Crossbow • Grenades • Staff of Set|
|Necromancer||Sickle • Magic Missiles • Bone Shards • Raven Staff|
|Demoness||Blood Fire • Acid Rune • Firestorm • Tempest's Staff|
|Ammunition||Mana ( Blue • Green • Combined )|
|Healing||Healing Vial • Quartz Flask • Mystic Urn|
|Armor||Amulet of Protection • Breastplate • Bracers • Helmet|
|Artifacts|| Torch • Krater of Might • Chaos Device • Boots of Speed • Disc of Repulsion • Icon of the Defender •|
Tome of Power • Seal of the Ovinomancer • Glyph of the Ancients • Force Cube • Stone of Summoning •
Invisibility Sphere • Holy Strength • Soul Sphere
|Rings||Ring of Flight • Ring of Water Breathing • Ring of Regeneration • Ring of Reflection|