Hey Vork! Good seeing you here. I have been playing the Heretic series as of late so I thought I might edit on here too. What are your favorite Hexen classes?
In Hexen, I always choose Daedolon the Mage. I like him the best, aesthetically and functionally.
In Hexen II, the Necromancer is hands down my favorite class (because I love necromancy. The idea of it makes me elated). His backstory is something I can relate to; an awkward, weak, scrawny, and unwanted boy who wants to gain respect of his peers, but soon learns to hate them. His dark personality is a result of who he has become. That was my the story of my life up until I graduated recently. And his spells are cool too!
Yeah, Daedolon looks really cool and I like the idea of being a powerful magic wielder, but in terms of gameplay I lean towards Baratus the Fighter - with the him the playing style is faster and more aggressive.
Definitely agree about the Necromancer - his backstory is like an homage to all those shunned kids who started to hate the world because they were misunderstood and bullied. I can relate to it too... too bad there aren't any pyramids or other creepy ancient tombs near my hometown ;)
Awesome. I like Baratus, but I always gotten go with the badass magic wielder. ;)
Haha, the Necromancer was made for us! It funny how similar we like to play. I joke to myself all the time that I am a younger, American version of you.
I live in Utah, a desert state in the USA. That is as close to pyramids as I'll get. Southern Utah has Native American city ruins. I can imagine some of them had temples or some thing of the sort. Time to go south and raise the dead!
Yeah, this Wiki is relatively "new" in terms of content, even thoughi t was started a few years ago. Work is slow, but there is pretty good progress overall.
Heh, you're like my "Sith apprentice" :P
I live at the foot of a very small mountain, which has a certain feel of mystery about it. We also have lots of old ruins discovered throughout town. Who knows, maybe some day I will find some source of power!
I use zDoom - clean and simple. I just turn off the HUD and the weapon sprites, then wander around the level (with "noclip" and "notarget" mode) to get a good shot.
By the way, I already have prepared screenshots for all levels in Episodes 4 and 5... I just need a little free time to upload them (and create the pages for the respective levels). Perhaps I will do it this weekend... and then I have Hexen pages to create (I have ready screenshots for them as well).
Thanks for adding the world maps for episodes 1 to 3. I could never get a decent image of these - did you extract them directly from the WAD file?
Also, thanks for filling in the missing data in the level infoboxes!
If you are a fan of the Heretic/Hexen series, stick around... this place is fairly new and there is a ton of stuff to do. Work may be going slowly, but we're not chasing deadlines. It's all about having fun and telling people about a series that deserves more attention than it actually gets.
Ah, thanks. Guess I just assumed that it was with a 3rd party program cause of the docile enemies in the shots (I actually never knew about the 'notarget' command). But now that I know that you have them pending, I'll let you take care of that (though I may spend some time getting more screenshots to fill in the gallery portions for each level). ;)
They have the world maps avaliable on the Doom Wiki, as well as the level maps.
And no problem, I've been spending this last week or so just creating/editing various articles. I'll try to get as much done as I can on Heretic and then move onto Hexen (I'll get to the other games at some point, when I've actually played/finished them).
You aren't looking for more admins, are you? I've had a lot of free time this past year, and I've been learning more and more about wikia editing during this time. I could assist with some of the layout designs (I feel like we could use a better background and maybe do something with the nav bar).
Well, the guy who promotes admins is the man who started the Wiki - Raadec, but he has been inactive for a while. You can try leaving him a message - he should appear (and read it) sooner or later.
I know him from Quake Wiki - this is where we first got the idea of starting a Heretic/Hexen project. He had not played these games before and I got him hooked up. And he really enjoyed them.
I've seen some of your new articles - they look really nice. I think I will have a lot more time to work on this Wiki once I go to my new job (after a couple of weeks). I hardly have any spare time at my current place and that's why work usually gets done only in the weekend. This is about to change... hopefully.
I included the stats tables, but filled in the data only for the monsters part because my time is limited. Besides, I need to conserve my energy (I came down with the flu recently and I am still recovering).
I couldn't find the stats for some of the levels, so their Monster tables are empty (for now).
I will take care of Episode 5 within the next few days. And possibly even Episode 6 (it's only 3 levels).
I'll try going through them again to see if I can make any additions or adjustments. I do remember noticing the lack of info on a few of the episode 4-5 levels on Doom Wiki, so I'll figure something out for that at some point.
I'm not as knowledgable about Hexen as I am Heretic, considering I've only gone through it (and the expansion) once officially. I did enjoy it greatly though, except for the respawning monsters draining all my ammo.
If you get to some of the levels before me, don't worry about adding in the monster table right now. The stats were only avaliable on the first two I did.
Yeah, it's okay, stats can be added when we find some. Besides, stats are never final in Hexen - new monsters or items can spawn at any time within a level.
Hexen can feel pretty different, depending on which character class you play. I usually choose the Fighter because of his more aggressive playing style - jump into the fray and hack away. By comparison, the Mage is very careful and methodical, focusing on avoiding close encounters with enemies.
If you decide to play it again, try a different class - it will be an interesting experience.
Welcome back! I to have started making some additions again, mostly categorization for now. I'm going to try to add more to the item articles, such as making a weapon infobox and possibly making some animated gifts of certain items that have them to add. Hopefully we can continue adding the rest of the hexen levels to this over time as well.
Also, I suppose I should probably ask this now, but would you be opposed to giving me admin privledges? There's a lot of cleaning up to do on here (deleting duplicate or unecessary pages being one of the main things), and I was also wondering if I could have a hand in editing the layout of the wiki. I have a title image I created that would definitely fit better than what we have now, and could also look for a better background image as well. Just let me know if it would be a problem access to that or not. Thanks ;)
Sure, it would be nice to have another admin around... there is just one small detail, I need to be a bureaucrat first. The only thing I can do is give you "moderator" status, but I doubt this would be of any use to you.
The active bcrat (Raadec, who actually started this Wiki) sometimes appears on Quake Wiki - I will leave him a message there and ask him to promote me... so that I can promote you :)
If that looks good to you, feel free to replace what we have now.
As for the background image, I'm not sure what to use for that. We can find an in game image that's a high enough resolution and looks good as a background, or we can find an unrelated image or pattern that would be more fitting than what we have now.
Also, the colors for the nave button should really be a different color from the article background color, don't you agree? XD
And I was talking about the navigation bar at the top of the wiki. the black on black looks kinda weird, especially since you can see some of the outlines between buttons. I think a crimson to match the infoboxes would be a better choice (or perhaps the shade of green used for the heretic navboxes).
I just gave it a try and I am unable to change the navigation bar... perhaps this requires bureaucrat privileges too. Let's hope Raadec sees my message soon, then I should be able to change the colors (and the available choices too).
I am currently fixing a few issues with the Hexen II levelboxes that were caused by a change in the template - it won't take long.
Recently we upgraded a lot of level infoboxes on Quake Wiki as well - we introduced more differentiation between the different games. But I guess we won't need to do this here, since the Heretic/Hexen series is a lot more homogenous (whereas the Quake series mixes a lot of different settings and styles).
Gotcha. I figured that aside from Heretic, all the other games are hub based, so they'd used most if not all of the same stats.
Also, I was able to find a way to make gifs now, but I'm going to need to study the actual in-game animations for a bit to make sure they are accurate (having the timing sync up to tha actual animation, and the non-stoic weapons will be more of a challenge since they're not in a fixed position). I'll get them done over time.
Alright, do you have screenshots for the single-player levels in Deathkings though?
At this point, I think I'm gonna go back through alll the Heretic/Hexen level pages and touch them all up a bit. I know I made some inconsistencies going through them all initially, and I wanted to make sure they all had the same format with them. Aside from that, I may go and touch up some items/enemy articles as well for similar reasons, and go look for pages that need proper categorization.
Yes, I have screenshots for all DK levels. I also have a few pictures for Lore-related pages that I hope to create soon. The "Lore" category is a good idea as well; it will include stuff like Brotherhood of Hunger or any other thing related to the story of the Her/Hex series.
Thank you for providing all of your screenshots. You are just as much help here as well, and hopefully we can get this wiki somewhat close to completion eventually. ;)
I'm going to work on an infobox for heroes/characters today, and implement them accordingly. I may do one for locations as well (there shouldn't be too much on that one, honestly).
I really do need to get back and finish Hexen II (I never got very far, so I'll probably just start over at this point. It was really difficult, from what I can remember). As for Heretic II... I don't even know if it can be run on modern systems. I'll have to look it up at some point.
Also, sorry to sound pestering, but was there any word yet from the admin on here about giving us more control over this wiki? I guess it's just my OCD setting in after seeing all the broken pages and deletion candidates. XP
Alright, I've finished adding infoboxes and most formatting to the rest of the items and weapons, save for Heretic II's. The manual lists some of the items as spells (including the Tome of Power and Morph Ovum), so I'm not sure how to go about organizing those just yet until I somehow play the game (or watch a playthrough) and see for myself.
Raadec still hasn't shown up... but he will, I am sure. Maybe he doesn't check his email very often (I get an email notification every time someone sends me a message on a Wiki).
Hexen II has some nasty puzzles indeed, but the clues help a lot. You can try writing them down, lest you forget something. Hub 3 is probably the most confusing one, but then things get simpler in the next hub (however, monsters become harder).
Heretic II works fine under Windows XP (it is prone to crash sometimes, but the same is true for Quake II as well). Curiously, the older Quake and Hexen II work perfectly under XP. I haven' tried any of these games under Win 7 or later... yet.
I wonder how Heretic II shots should be made... in the original third-person perspective (with Corvus visible in the shot) or in first-person (this will require a source port)? What do you think?
The Tome of Power and the Morph Ovum are treated as defensive spells by the game, which means that they are selectable in the inventory (offensive spells are treated as weapons and selected with the number keys), they are activated like inventory items (whereas offensive spells are simply fired at the enemy like any other weapon), and they consume blue mana (offensive spells use green mana). Obviously, the Tome of Power is a special case, yet from a technical perspective it works just like a defensive spell.
Heretic II has 7 weapons total, the first one being melee (and upgradable), 3 being "offensive spells" (use green mana) and 3 being actual weapons (use their own type of ammo). A notable difference is that only offensive spells can be used underwater, "actual" weapons with ammo are not selectable while swimming. Then there are the defensive spells - selectable and activated from inventory and using blue mana. And the Tome of Power is among them (you start the game with it already in the inventory), also consuming blue mana upon activation - more than 50% of your reserve, in order to make it impossible to immediately activate the Tome again, without recharging first.
Ah, thank you very much. Those were a good chunk of our article count. ;)
Heh, I only managed to get to the second hub in Hexen II, but I do remember that I was stuck for a while on the first hub (though I forgot whether or not I was having a problem getting a certain puzzle item to work, not having a key assigned to an action or something). I also kept running low on ammunition as well. :x
I'll probably find a torrent of Heretic II and make an attempt to get it working at some point. As for screenshots, first person would definitely work better as that is how we've been doing it thus far. And thank you for the additional information. I've only had a manual pdf of the game to refer to for the items. Just gonna have to adjust the navbox and categories accordingly somehow once I decide how to best divide up the separate parts.
Yeah, the manual is pretty good, but playing the game itself will give you the best idea - it's pretty unique, mostly due to the third-person perspective. Sometimes it feels like playing Tomb Raider because of it :P
Well then, I will look into this first-person mod when I have some time and, of course, utilize it to take some shots.
In the meantime, I'll make pages for the Hexen II multiplayer levels... I just wonder what group they'll be a part of... "Hexen II Deathmatch" or something?
EDIT: I found it - it's this unofficial patch for Heretic II that supposedly has the first-person feature. I will test it as soon as I can. You can download it too, in case the game refuses to cooperate (even on Win XP it is prone to crashes here and there...). I'll give it a try tonight and if everything is fine - proceed with screenshotting (yay).
"Deathmatch Level" would be a good category for those. ;)
I watched a few playthroughs of Heretic II and got a better idea of how the items work, and what their names should be. I decided to make the mana crystals separate from Hexens, and listed the spells under their own categories (offensive and defensive).
I also decided to try Hexen II again from the beginning after finding a nice source port for modern systems (with the expansion included, since it wasn't in the Steam release). I was able to get back to where I was in just a few hours, though I remember now that most of my mana depleted after fighting Famine. I'll try and adjust the level article stats as I go.
I'll check out that patch and try playing Heretic II once I've finished Hexen II and its expansion. ;)
EDIT - Actually, scratch that. I managed to install it and I'm enjoying it so far, but I'm gonna hold off on using any of the additional features for now. I think I'll start creating the articles for the levels as I go along too.
Do you think you could also take screenshots of the maps too?
The maps look a little strange at high resolutions - I will try taking a low-res shot (for better quality) and then carefully enlarge it with with image processing software. It should produce a decent result :)
The unofficial patch works fine, though the graphics look a little strange - still, they are okay. I now have screenshots of all Heretic Ii levels, including the 2 tutorial maps and the 4 deathmatch maps. Yay.
I uploaded screenshots for the existing Her 2 level pages and also created pages for Tutorial 1 and Tutorial 2. I'll leave the categorization to you ;)
I also made a few changes to the Heretic II levels navbox:
Added the two Tutorial levels
Fixed the name of the first two hive levels - it's K'Chekrik hive, I just checked it in the game. The name of the city is K'Chekrik, whereas T'Chekrik is the name of the race itself (you'll meet these guys later in the game). And that reminds me we still don't have pages for the different races in Heretic II.
Separated K'Chekrik Hive & K'Chekrik Hive 2 - they are separate maps in the game, so I think they should have separate pages too. Besides, they have their own puzzle items and other unique features. It would be messy to have them both on the same page.
Thanks, man. The screen shots look excellent, as always. I was wondering if you were able retake some screenshots of the enemies and items, since a lot of them seem really low quality.
I finished the Andoria hub and the next set of transition levels (I decided to rename that part the Kell Mountains, as mentioned by the Healer).
Also, I had listed the Silverspring Docks and Warehouses as 'connected' because you actually can go back and forth between the two. And the division line I've been putting on articles is to separate the navbars. It'll look better once the articles are fully filled out. ;)
By the way, playing Heretic II now brings a lot of memories from high school, when I played this game a lot.
The computer we had was pretty cheap, so I had to play at a low resolution - I think it was 400x300. Anything higher than that made the game unbearably slow. And our monitor's highest supported resolution was 640x480 anyway :P
Back then I played mostly with the keyboard. I didn't adopt mouselook until my college years.
I was the same way, except it was all Heretic for me (I first played the N64 version of Hexen during middle school, and didn't get to Hexen II until a few years ago via Steam). The keyboard was all I had back then as well, and I learned how to strafe pretty well.
Just a couple things I wanted to mention. First, I know that the Tutorial level is divided into two parts, but both are part of the same map. Would it be better to just combine the two into one level article called "Tutorial", and list the separate parts in the walkthrough section?
Also, I've got a bit of a family situation coming up to take care of, so I'm going to be without access to my gaming computer for the next few days. I may or may not do a little more work on Heretic II tonight, but after that I won't be able to continue the level articles until I get back. I'll still be able to make other edits on my laptop though. ;)
I think it would be more orderly to keep the separate - after all, there is a loading screen between the two parts, which is enough to distinguish them (at least that's my philosophy). Besides, once you enter the second part of the tutorial, there is no going back.
I will upload more stuff in a few minutes - I will add maps of Parthoris, Silverspring, Andoria and K'Chekrik. They may be small, but the quality is excellent.
Good work with your family matters - think of it as a complicated quest that you need to solve :)
The map of Parthoris is pretty interesting - there are so many cities that were never visited in the game. And a few special places, like the "Forgotten City of Ice" and the "Harpie Isle". I wonder if they had plans to include them in the game or in potential mission pack that was never made?
I also love the way city levels have blocked/locked/jammed doors and/or collapsed tunnels that are put there to create the illusion that there is more to the city than you see. It's a really neat approach. It is reflected in some maps too, particularly Andoria's - it has some unfinished tunnels drawn on it.
By the way, the screenshot for Katlit'k Canyon is a special one - this is my most favorite spot in the entire game. I would sometimes stop there and spend 5 minutes (or even more) just admiring the view. I love this place. Another favorite spot is at the entrance of the Cloud Fortress, where you also find yourself facing a great chasm.
Oh, I totally forgot about the level transition. Very well then, the tutorials will remain separate.
I think it would be nice to make separate articles for the other areas listed on the map, even if there won't be much to put on them whatsoever. Just another way to flesh out this wiki even more. ;)
I have to say, you were right about Heretic II having a bit of a Tomb Raider vibe to it, because it has definitely felt like that to me a lot. The canyon area specifically reminds me of the Nevada levels from TR3.
Heh, you're right about the canyon - even the textures, decorations and skybox around the level remind me of TR3's Nevada Desert. They also bear a slight resemblance to Half-Life's outdoor desert areas (set in New Mexico). The level has an amazing skybox, it really manages to create an illusion of depth and distance. The K'Chekrik levels use a nocturnal version of the same skybox, though there aren't any places where you can see it clearly (except through noclip).
Indeed, we could have pages for other locations on the map, for the sake of completeness. It's for the same reason we make Lore pages too, even if they are about something that most people would consider a minor detail. I have some ideas for Lore-related pages listed on my profile page...
Hey, sorry for my absence. I'm still with my family atm, and my laptop decided to die on me (typing this out on my outdated phone sucks) so I can't even do casual edits now. I'll be back home in another day though, so I can use my gaming desktop to resume contributing and finally finish off the heretic II levels. ;)
Ouch, sorry to hear that. I have a good amount of bitter experience with laptop problems (and costly repairs). Just about a month ago, my old laptop, which had served me faithfully for 10 years, developed a defect in its monitor and I can feel its time of loyal service is about to end soon. Not to mention that the arrow keys are practically broken beyond any hope for repair after so many hours of gaming :P
If you can, try to finish Hexen II as well - it has some very impressive levels later on ;)
Alright, I was able to finish Heretic II and the level articles (the Fortress was probably my favorite place next to Andoria, but the ending seemed a bit abrupt, honestly). Next order of business I suppose is to create/format the enemies for the game and make a navbox for them. Keys and puzzle items for all games will probably come after that, though the tedium of it may take me a bit. XD
And yes, Hexen II and its expansion are the last ones for me to play through now. I'll be making adjustments on their level articles as I go through them ;)
I am trying to remember the order, in which I played the games. Heretic was first, during the 1990's... got me hooked up. At some point after 2000, I got Hexen II and then Heretic II about an year or so later. Hexen was the last acquisition - the last missing piece that had provoked my imagination for many years (I had killed the first and last Serpent Rider but had not yet seen the middle one).
As for the mission packs (Deathkings of Praevus) - they came much later... around 2008 or so.
My favorite part of the series overall is Hexen - first, because it's darker and more sinister than the rest... and second, because the Serpent Rider's presence is a lot more visible than in the other games (he appears and taunts you when you begin a new hub). In Heretic, there is no mention of D'Sparil in-game, until you actually reach his lair in E3M8. In Hexen II, Eidolon at least is mentioned in various texts throughout the levels.
Originally, I watched my father play the shareware Heretic episode, which if I recall correctly came almost immediately after he had introduced me to the shareware Doom episode. He picked up the "Shadow of the Serpent Riders" version not too long after that and played through it all over a certain amount of time (really hard to remember the exact timeframe, since I was only around 4-6 years old). Regardless, I experienced Heretic in its entirety before any of the others.
Hexen was the next one for me to play around middle school, but it was the N64 version. My brother and I would play co-op on it, but we never played it legitimately. We used the level select cheat to run around the various maps to see what was there, and the one time we tried to play for real, we couldn't even figure out the Seven Portals puzzle. It wasn't until less than a decade ago that I purchased the PC version (and the expansion) on Steam and played through it legitimately.
Actually, I had bought the iD super pack on there, which included all the games in the series (except Heretic II and Portal of Praevus), so i think I had sampled Hexen II around the same time but only got through the first hub before I stopped. And, obviously, Heretic II I just played through for the first time. I had seen several ads back in the day of Hexen and Heretic II as well, so I at least knew of their existence before playing. Hexen II has always been the most unknown to me.
Getting new games was always a big challenge, so actually getting one was a very happy event :)
Now that I think about it, I had played some Hexen during the 1990's - I had come across a 4-level Beta version of it. It was fairly short, since it ended with Guardian of Fire (the portals to other maps exist but don't work), but it was enough to captivate me. And this made the game's absence even more annoying. I remember I used noclip to explore the other parts fo the maps (normally accessible over the course of solving the puzzle) and saw numerous dormant monsters and things that did not make sense at the time. I also used the weapons cheat to see all weapons for every character (surprisingly, they were fully functional in the Beta) and I was quite impressed.
Yeah, the puzzles take a while to figure out... but it feels great when you finally do :)
I don't have much in the way of more contributions to articles as of now (once I get back to playing Hexen II again, though, I will). Right now, I'm just going to help our new friend MrExcel with the remaining categorization.
Also, I hate to keep pestering you about this, but have there been any updates for the whole Admin Rights situation?
(sigh) Raadec did appear once, I told him about this whole thing, he agreed... and that was all. He didn't make me a bureaucrat (which would allow me to promote you, in turn). But I am not really surprised - he is very absent-minded.
I got a new computer recently, and luckily most of the old stuff works properly. I haven't tried Heretic II yet, but I suppose it will be fine (since Quake 2 runs okay).
Yep, I did that for another wiki several months back. I'm going to have to wait a few weeks though because I started a new wiki recently, and I know you're not eligible to adopt for roughly a month if you do that.
Either way, if we can't get a hold of the admin here for much longer, I may just go ahead and do that.
Good to see you active on this wiki again. As there is only one admin (Raadec), and he hasn't edited since October hence is inactive by the Wikia definition, how about adopting this wiki? I think somebody needs to...
Just been having some ideas about colour. Over the series there is no similar colour scheme. I think we should go with a white/grey colour scheme. One that will allow mostly black text.
You’ve made some good edits. There’s a lot of backstory to the series, especially around Coras so it’ll be good to have everything together. I like your idea of removing the background off the horseman pictures. I think we’ll be reloading all the Hexen2 enemies like that. As for Hexen and Heretic, the sprites I found will be fine.
I’m currently working on the Ettin page. I’ll have it finished within the hour and although it will be heavily based on the enemy pages on Quakewiki, it’d be good if we think about any changes we could make, if any. Take a look when it’s done.
I created the pages for the three Hex1 heroes today - including redirect pages for Fighter, Cleric and Mage. I think they turned out real nice :)
About the colour - we'll have to see how it looks, then we can be sure which is better.
The important thing for now is to make sure links have more distinguishable colours. Currently, red links look almost the same as links that go to existing pages (they are orange). The orange should be changed to something else, to make it easier for the readers.
I salvaged the hosemen pictures from the other (abandoned) Wiki - I will update the images for Death and Famine as well.
I haven't given up already. I've been really busy with other stuff this past two weeks. I've already gotten back into Hexen1 and will hopefully find time to play it next week and continue the monster pages.
One "to be done" item on this wiki (though there's probably no real hurry) is to look at the Hexen II page and see which bluelinks go to the Doom Wiki (e.g. Raven Software, Parthoris, Cronos) and create those articles here (copying the Doom Wiki article would be a good start), then correct the link to point to the new article.
I would probably do it myself, were it not for the fact that I'm currently writing a Strife walkthrough.
I got Heretic II today and I think it's great. However, knowing I play Quake II and have not really done much other than that type of game, would you consider me a total weakling if I played Her2 on Normal?
I like Her2 coz' it is diffferent but it still has that same great Quake feel. But it's quite difficult. Do you find it difficult still?
Oh yes, Heretic II is somewhat harder than the previous games - so you did well to start at Normal. Monsters have more health on higher difficulties, which makes the game even more challenging.
Have you explored all the new features yet. You have a city map (I think it was opened with "U") giving you the basic layout of the Hub, and an Objectives book (opened with "O") - it is empty when you first start the game, but you can check it every time you see the message "A new Objective has been written" for a quick summary of what happened recently and what your current task is. The first objective appears after talking to the guy in the first level (you'll see).
The gameplay system has been changed - weapons now use either green mana or their own ammo. Defensive spells and the Tome of Power use blue mana. But the coolest thing is the Staff - it can be upgraded twice and become powerful enough to be used as a main weapon, even in the final levels. Supposedly, it's the same staff from Her1 - with an additional blade for extra fun. You can perform some special combo moves with the Staff - for example, try attacking while running towards an enemy ;)
You won't find Armor as an item - you can only receive it from Armor Shrines. And when you get it, you can see your hero wearing it. The Gold armor looks really nice.
I'm on the second hub now, still having a lot of fun. However it does seem weird how the game (which now looks World of Warcraft (I've never played it, only seen it on South Park)), has lost the RPG element from Hex2.
Her2 is however much more story driven than any other game in that era. It makes for a very nice change to have a lengthy cutscene with that Silverspring master before killing her, as oppose to just defeating the boss monster as soon as you enter his/her/its chamber.
Are there any equivelents to the Iron Lich, Maulotaur, Heresiarch?
Try this - when you start the game, first go into the Tutorial... and then, once you are there, load your saved game. This usually helped.
I remember I had a few crashes too (thank you very much, Quake 2 engine) - mostly when starting a new game or loading a saved one. There was one case of a crash within a level (in Hub 2), but I can't remember what I did to stop it.
I finished Heretic 2... a bit of a short game but it was very fun.
After a long time, I have now completed the entire HerHex series (not counting mission packs)
I will now finish Quake II and then Dark Forces. I also think that now I have completed all 4 games, I will be doing a lot more on this wiki. When I still had a game to play, I just wanted to play it, not write about it. Now I am done.
Morcalvin was a bit of push over. I just spammed Phoenix and Storm bows with Tome of Power. It fucked him up in seconds and then I realised what I was meant to do 2nd time around with the Tome of Power.
It was actully a very short game, disapointingly so. You get to see a huge map of the world and only get to travel a short way down the middle. 4 Hubs might sound like a lot, but when I was expecting a lot more, I was shocked to be going after Morcalvin's blood so soon.
I liked the ending, it is just like the ending of Sith, where you want to save the final boss, not kill him.
My favourite game (too early to know for sure as I only played them all once) is probably Hex1.
Thank you for mentioning it on Quakewiki and thus leading to me buying. HerHex is a superb series and is right up there with Dark Forces and Quake!
Officially, it's called Krater of Might - krater being an ancient Greek wine vessel with this shape ;)
The pictures are good - "notarget" will make the taking of monster shots much easier. I see you use the software renderer, just as I do. It is a better choice as a whole - it looks more oldschool, and the GL version of the game can be a little buggy, especially on Win XP.
You know I like my games to look old... or Vanilla as Death calls it :\
I should be ok to get the pictures of Hexen II enemies. However am still awaiting the Heretic and Hexen enemy pics. I've decided that perhaps I won't black out the backgrounds for the pictures. It takes too bloody long.
I've seen your to-do list. It's quite long but I'm sure you'll do it :D
I meanwhile will concentrate on Enemies and Items. Together we will give rebirth to the lost HerHex community.
Oh yes, the monster pics - those repairs last week really messed up my schedule, but things are getting back to normal now.
I really hope that the old fans of the series will find this place and contribute. The games may be old, but there is a Doom 3 mod called Hexen: Edge of Chaos - it is not yet complete but it seems to be fairly popular. If it is successful, it could rekindle the interest in the series :)
I don't like the Quake 4 engine and so I won't like the Doom 3 engine (since I heard the Q4 one is better), but yes it might get interst in Herhex again.
Since am not going to black out the backgrounds, you can upload the pics directly to the wikia.
I've been thinking about who my favourite enemy is in HerHex.
Iron Lich, Maulotaur, Reiver, Death Wyvern, Fallen Angel, D'Sparil, Korax and Eidolon are at the top of the list. The Vore was my favourite enemy from Quake, but even she is pathetic compared to the best of HerHex. I think Korax is the best looking one... they are all good.
I just remembered a funny description of Korax from a site I saw many years ago.
"A cross-breed between a dragon and a cockroach."
He certainly is the ugliest of the three brothers. And also the most complicated enemy to put in a map (due to the scripts that have to be included in order for all of his abilities to work correctly).
I'd love to make a Hexen map. I've tried my hand at game making in the past though, on some really basic engines and got bored quite quickly. The effort needed for even a basic good game is beyond me with a job and a second commitment coming up quickly.
The description fits Korax perfectly, but that's why I like him. His super evil bug like apperance is so cool. Heresiarch and Reiver compete for the best sound though.
I have tried to make maps in the past - it's not very difficult, but it requires a lot of patience. Making Heretic maps is pretty much the same as making Doom maps. With Hexen, things are a bit more complicated but that is necessary to accomodate the new engine features.
Speaking of sound, did you know the strange speech of the Disicples of D'Sparil is actually words spoken backwards? They say something like "Destroy the Heretic!" and "Succumb to us, Heretic!"
D'Sparil's also says things backwards - "Surrender to D'Sparil" and "I will torture your flesh!" :P
True... and the other curious thing is that his serpent is pretty strong, whereas the ones running around freely in Hexen were pretty weak.
By the way, originally Hexen was going to be named Heretic 2. I don't know why Raven decided to change the name - probably because they wanted to keep it specifically for that chararacter, the hero of the first game. His personality is developed further in the actual Her 2, giving a whole new dimension to the gameplay. The story becomes a lot more personal and adventure-like.
By the way, I was thinking about a strategy to attract more people here.
I know several people that have uploaded various Her/Hex video walkthroughs on YouTube - I could send them messages to tell them about this Wiki and to ask them to come here and contribute (if they wish).
I will try to make it sound as persuasive as possible. If we're lucky, some of them may respond and agree ;)