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It is well known that Korax's special powers stem from his control of the Chaos Sphere, which he uses to warp and corrupt everyone and everything he touches. Though not the mightiest of the Serpent Riders, Korax is far more powerful than D'Sparil was, and his lust for power is matched only by his hatred for all living things not under his control.

Hexen manual

Korax is an enemy encountered in Hexen: Beyond Heretic, one of the three Serpent Riders, and the main antagonist of the game.

He is confronted after completing the Necropolis and entering the Dark Crucible. You must first attack him vigorously until he retreats at half health, then kill all the minions he has left behind before pursuing him further. Korax has plenty of health, and can take a lot of damage before finally dying.

Background[]

The next target of the Serpent Riders’ wrath was Cronos, a populous human world. Cronos was a land of unification and oppression, where all of humanity bowed to the triumvirate of Legion, Arcanum, and Church. These three institutions controlled every aspect of Cronos, each exerting power over a meticulously defined sphere of influence. As such, Cronos was both disciplined and fragile: by subverting the leaders of these three institutions, the Serpent Riders instantly gained control of the entire world. Zedek, Marshal of the Legion, Traductus, Grand Patriarch of the Church, and Menelkir, Arch-Mage of the Arcanum succumbed quickly to the Serpent Riders’ promises of immortal life.

As before, a single Serpent Rider was left behind once the world was largely enslaved. This time it was Korax, the second most powerful Serpent Rider.

On Cronos there was no such thing as the Sidhe, no secret conclave to expunge Korax’s grand army. But there were three brave souls who fought against Korax’s might: Baratus of the Legion, Parius of the Church, and Daedolon of the Arcanum. Together, these three adventurers fought their way through the twisted realms of Cronos, ultimately defeating the chitinous horror that was Korax. Their victory marked a grand day for all of humanity, once again signaling the vulnerability of the dreaded Serpent Riders.

—The Chronicle of Deeds

Since Praevus planned to harness his power, he has a monochrome portrait in the last level of Tulku.

Attacks & Strategy[]

  • Projectiles

Korax launches projectiles from each of his six arms simultaneously. These projectiles consist of the ranged attacks from various non-boss Hexen enemies such as the Slaughtaur, Stalker, Green Chaos Serpents, Brown Chaos Serpents, Reivers, and Afrits. Interestingly enough, he will never use a Dark Bishop's or a Wendigo's attack.

  • Traps

Korax can summon traps, including spikes, fireballs and turning the ground to lava.

  • Summon Monsters

When Korax reaches half health, he summons Ettins and Centaurs and when you find him again he summons Serpents and Dark Bishops from two rooms on the side as well as ghostly Ettins, Centaurs and Chaos Serpents.

  • Teleportation

On the second meeting with Korax he can teleport around the room, a similar ability by D'Sparil.

Have some Icons of the Defender, plenty of Repulsion Discs and good luck.

Gallery[]

Quotes[]

  • "Greeting, Mortal. Are you ready to die?"
  • "My servants can smell your blood, human."
  • "Worship me, and I may yet be merciful. Then again, maybe not."
  • "You have played this game too long, mortal. I think I shall remove you from the board."
  • "Are you strong enough to face your own masters?"

Notes & Trivia[]

See also[]


Hexen - Enemies
Normal AfritEttinCentaurSlaughtaurChaos SerpentStalkerWendigoDark BishopReiverPig
Boss Death WyvernHeresiarchZedekMenelkirTraductusKorax
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