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The Knight Archer is an enemy encountered in Hexen II.
These green eyed soldiers appear everywhere and are very accurate with their arrows, so keep moving. They tend to be scattered thinly but occasionally are in groups which are particularly nasty. They are closely related to the Tulku Archers.
Description[]
| “ | Eidolon’s minions include a number of human and semi-human followers. In particular, Eidolon seems to favor the cadres of deadly archers who heed his beck and call. The continents of Thyrion veritably swarm with roving Knight Archers, each seeking to prove his worth by slaying a foe of Eidolon’s empire. Knight Archers occupy the middle range of Eidolon’s minions, both in terms of commonality and power. Their swift arrows can be deadly, while at close range these archers are forced to punch at their opponents. Knight Archers fire enchanted arrows of two varieties. The standard Archer arrow emits a greenish glow and deals considerable damage to its target. The alternate type of arrow glows luminous red, and knocks the archer’s foes backward with great force while causing an equal amount of damage as the green arrows. These red arrows are deadly tools, as they allow the Archer to buffet nearby foes back to long range–thus maintaining the optimum distance for successful archery. Occasionally the traveler may encounter commanders of Knight Archer regiments. These men, known as Archer Lords, are considerably more skilled (and therefore deadlier) than their common minions. |
” |
—Chronicle of Deeds | ||
Attacks & Strategy[]
Knight Archers will take aim and fire an arrow within about 1 to 2 seconds. Normally they will fire green arrows but more rarely they will fire more damaging red arrows.
The recommended weapon is a melee weapon as they can kill a Knight Archer in a few successful hits. Sometimes hitting one at closer range will stun it for a few seconds. Due to the number you will face, this will greatly save your Mana for more difficult enemies/encounters when you need it.
When fighting one archer, get within 10 feet of it and wait for it to attack. Dodge the attack and if the archer takes a rest, move in for the kill. If you are confident enough, you can kill the archer straight away. If not, land your attack and back away. Once the archer attacks again, move back in to finish the job.
Be aware that the archer may fire multiple arrows at a time. Do not attempt attack during this fury. Instead stand back and dodge or take cover until the archer stops the attack. After a while it is easy to know when to make your move. Due the amount of Knight Archers in the game, every player will quickly become adept at killing them with little to no problem.
When facing multiple archers however it is best to take cover as dodging two or more lots of arrows can become difficult. It’s possible to kill them from a wall corner with their bow positioned to your left so they cannot fire back.
Gallery[]
Audio[]
| Action | Audio |
|---|---|
| The Knight Archer spotting an opponent | |
| The Knight Archer being aware of threat | |
| The Knight Archer felt pain | |
| The Knight Archer death |
Death Messages[]
- "Player" was skewered by an Archer!
| Hexen II - Enemies | |||
|---|---|---|---|
| Normal | Black Spider • Red Spider • Knight Archer • Archer Lord • Hydra • Skull Wizard • Shadow Wizard • Fire Imp • Ice Imp • Stone Golem • Iron Golem • Bronze Golem • Crystal Golem • Sand Scorpion • Bog Scorpion • Were Jaguar • Were Panther • Mummy • Mummy Lord • Medusa • Fallen Angel • Fallen Angel Lord • Sheep | ||
| Boss | Famine • Death • Pestilence • War • Eidolon | ||
| Portal of Praevus - Enemies | |||
|---|---|---|---|
| Normal | Black Spider • Red Spider • Knight Archer • Tulku Archer • Archer Lord • Skull Wizard • Shadow Wizard • Ice Imp • Pentacle • Stone Golem • Fallen Angel Lord • Sheep • Snow Tiger • Siberian Were Tiger | ||
| Boss | Yakman • Praevus | ||




