Septimus is the fourth hub of Hexen II.
Overview[]
The hub takes place on the Greco-Roman continent of Septimus. Monster fights turn increasingly difficult as Archer Lords become a common enemy. The player's first task is to find some valuable treasure items, as gaining access to the bath house requires a donation.
Next, a few more puzzles have to be completed before the players can face War: one of the most fearsome opponents in the game and the last guardian before returning to Blackmarsh.
Levels[] |
Enemies[] |
Trivia[]
- The texture for signs and messages reads “MORTIS TE MANET CUM MAGNIS DENTIBUS ACUTIS”, which is Latin for “Death awaits thee with large, sharp teeth.”
- The monochrome statues would have been slightly anachronistic in a more realistic setting, as Greco-Roman sculptures were normally polychrome when they were new.[1]
References[]
Hexen II - Hubs & Levels | |||
---|---|---|---|
Hub 1 Blackmarsh |
Blackmarsh • Barbican • The Mill • King's Court • Stables • Inner Courtyard • Forgotten Chapel • Palace Entrance • Famine's Domain | ||
Hub 2 Mazaera |
Plaza of the Sun • Obelisk of the Moon • Square of the Stream • Court of 1000 Warriors • Palace of Columns • Tomb of the High Priest • Bridge of Stars • Well of Souls | ||
Hub 3 Thysis |
Temple of Horus • Palace of the Pharaoh • Pyramid of Anubis • Temple of Nefertum • Ancient Temple of Nefertum • Shrine of Naos • Temple of Light • Pestilence's Lair | ||
Hub 4 Septimus |
Hall of Heroes • Gardens of Athena • Forum of Zeus • Reflecting Pool • Baths of Demetrius • Temple of Mars • Coliseum of War | ||
Hub 5 Return to Blackmarsh |
Cathedral • Tower of the Dark Mage • Underhalls • Eidolon's Ordeal • Eidolon's Lair |