26 - Hall of Heroes

The prosperity of Septimus has been overshadowed by War

Septimus is the fourth hub of Hexen II.


The hub takes place on the Greco-Roman continent of Septimus. Monster fights turn increasingly difficult as Archer Lords become a common enemy. The player's first task is to find some valuable treasure items, as gaining access to the bath house requires a donation.

Next, a few more puzzles have to be completed before the players can face War - one of the most fearsome opponents in the game and the last guardian before returning to Blackmarsh.



Hexen II - Hubs & Levels
Hub 1
BlackmarshBarbicanThe MillKing's CourtStablesInner CourtyardForgotten Chapel
Palace EntranceFamine's Domain
Hub 2
Plaza of the SunObelisk of the MoonSquare of the StreamCourt of 1000 Warriors
Palace of ColumnsTomb of the High PriestBridge of StarsWell of Souls
Hub 3
Temple of HorusPalace of the PharaohPyramid of AnubisTemple of Nefertum
Ancient Temple of NefertumShrine of NaosTemple of LightPestilence's Lair
Hub 4
Hall of HeroesGardens of AthenaForum of ZeusReflecting PoolBaths of Demetrius
Temple of MarsColiseum of War
Hub 5
Return to Blackmarsh
CathedralTower of the Dark MageUnderhallsEidolon's OrdealEidolon's Lair
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