These orbs can spawn randomly for the Crusader when he slays an enemy, and are the product of his Holy Strength ability, which is acquired at Level 6.
Holy Strength power-ups represent the strength and vitality of the slain foe. When the Crusader picks them up, he gains superhuman strength and his damage is increased for a while (approx. 15 seconds). A warning message is displayed when the Holy Strength fades away, restoring the Crusader's weapon damage back to normal.
The power-up can always be very useful, especially when facing numerous enemies at once. Players should pick it up quickly as it fades away after a while.
|Hexen II - Weapons & Artifacts|
|Weapons||Crusader||Warhammer • Ice Mace • Meteor Staff • Lightbringer|
|Paladin||Gauntlets • Vorpal Sword • Axe • Purifier|
|Assassin||Katar • Hand Crossbow • Grenades • Staff of Set|
|Necromancer||Sickle • Magic Missiles • Bone Shards • Raven Staff|
|Demoness||Blood Fire • Acid Rune • Firestorm • Tempest's Staff|
|Ammunition||Mana ( Blue • Green • Combined )|
|Healing||Healing Vial • Quartz Flask • Mystic Urn|
|Armor||Amulet of Protection • Breastplate • Bracers • Helmet|
|Artifacts|| Torch • Krater of Might • Chaos Device • Boots of Speed • Disc of Repulsion • Icon of the Defender •|
Tome of Power • Seal of the Ovinomancer • Glyph of the Ancients • Force Cube • Stone of Summoning •
Invisibility Sphere • Holy Strength • Soul Sphere
|Rings||Ring of Flight • Ring of Water Breathing • Ring of Regeneration • Ring of Reflection|