The Hall of Heroes is the first map of Hub 4: Septimus of Hexen II. Having just arrived in Septimus, players find themselves in a large building, which features a pool and a courtyard. The level contains several buildings, underground chambers and a garden with a hedge maze.
One of the rooms features a rotating bridge machine.
Objectives[]
The player's main task is to find a suitable power crystal, charge it up, and use it as a power source for the rotating bridge.
This map also serves as a hub with entrances to several other areas.
Hexen II - Hubs & Levels | |||
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Hub 1 Blackmarsh |
Blackmarsh • Barbican • The Mill • King's Court • Stables • Inner Courtyard • Forgotten Chapel • Palace Entrance • Famine's Domain | ||
Hub 2 Mazaera |
Plaza of the Sun • Obelisk of the Moon • Square of the Stream • Court of 1000 Warriors • Palace of Columns • Tomb of the High Priest • Bridge of Stars • Well of Souls | ||
Hub 3 Thysis |
Temple of Horus • Palace of the Pharaoh • Pyramid of Anubis • Temple of Nefertum • Ancient Temple of Nefertum • Shrine of Naos • Temple of Light • Pestilence's Lair | ||
Hub 4 Septimus |
Hall of Heroes • Gardens of Athena • Forum of Zeus • Reflecting Pool • Baths of Demetrius • Temple of Mars • Coliseum of War | ||
Hub 5 Return to Blackmarsh |
Cathedral • Tower of the Dark Mage • Underhalls • Eidolon's Ordeal • Eidolon's Lair |