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The Hall of Heroes is the first map of Hub 4: Septimus of Hexen II. Having just arrived in Septimus, players find themselves in a large building, which features a pool and a courtyard. The level contains several buildings, underground chambers and a garden with a hedge maze.

One of the rooms features a rotating bridge machine.

Objectives[]

The player's main task is to find a suitable power crystal, charge it up, and use it as a power source for the rotating bridge.

This map also serves as a hub with entrances to several other areas.


Hexen II - Hubs & Levels
Hub 1
Blackmarsh
BlackmarshBarbicanThe MillKing's CourtStablesInner CourtyardForgotten Chapel
Palace EntranceFamine's Domain
Hub 2
Mazaera
Plaza of the SunObelisk of the MoonSquare of the StreamCourt of 1000 Warriors
Palace of ColumnsTomb of the High PriestBridge of StarsWell of Souls
Hub 3
Thysis
Temple of HorusPalace of the PharaohPyramid of AnubisTemple of Nefertum
Ancient Temple of NefertumShrine of NaosTemple of LightPestilence's Lair
Hub 4
Septimus
Hall of HeroesGardens of AthenaForum of ZeusReflecting PoolBaths of Demetrius
Temple of MarsColiseum of War
Hub 5
Return to Blackmarsh
CathedralTower of the Dark MageUnderhallsEidolon's OrdealEidolon's Lair
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