|Hall of Heroes|
The Hall of Heroes is the first map of Hub 4: Septimus of Hexen II. Having just arrived in Septimus, players find themselves in a large building, which features a pool and a courtyard. The level contains several buildings, underground chambers and a garden with a hedge maze.
One of the rooms features a rotating bridge machine.
The player's main task is to find a suitable power crystal, charge it up, and use it as a power source for the rotating bridge.
This map also serves as a hub with entrances to several other areas.
|Hexen II - Hubs & Levels|
| Hub 1 |
| Blackmarsh • Barbican • The Mill • King's Court • Stables • Inner Courtyard • Forgotten Chapel •|
Palace Entrance • Famine's Domain
| Hub 2 |
| Plaza of the Sun • Obelisk of the Moon • Square of the Stream • Court of 1000 Warriors •|
Palace of Columns • Tomb of the High Priest • Bridge of Stars • Well of Souls
| Hub 3 |
| Temple of Horus • Palace of the Pharaoh • Pyramid of Anubis • Temple of Nefertum •|
Ancient Temple of Nefertum • Shrine of Naos • Temple of Light • Pestilence's Lair
| Hub 4 |
| Hall of Heroes • Gardens of Athena • Forum of Zeus • Reflecting Pool • Baths of Demetrius •|
Temple of Mars • Coliseum of War
| Hub 5 |
Return to Blackmarsh
|Cathedral • Tower of the Dark Mage • Underhalls • Eidolon's Ordeal • Eidolon's Lair|