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The Ophidian Lair is the fifth level of The Dome of D'Sparil, the third episode of Heretic.
Entirely indoors, this map features numerous enemies and a lot of combat in confined areas. The level begins in a larger central chamber, from which the player accesses the other parts of the map. Contrary to the level's name, the Ophidian presence does not quite dominate the map, and there are many monsters of other types.
The Ophidian Lair is likely to have been destroyed after the dome protecting it shatters upon D’Sparil’s defeat.
Walkthrough[]
Walkthrough to be Added
Secrets
- While searching the yellow key, you will come to a hallway with eight fire braziers. Both of the two westernmost pillars have a switch (see the screenshot below). Press the southern one to open a door on the southern wall of the hallway. Inside, there is the Hellstaff and a varying amount of ammunition for it.
- Press the northern switch to open a door on the northern wall. Enter the new area to find a Torch along with some health and ammo pickups.
- When you grab the yellow key, three doors will open around you. As you enter any of the rooms beyond, the glass painting on the opposite side of the hallway will open temporarily. Behind, there is a teleporter leading to the barred area northeast of the center room. While the place holds a plethora of valuable items such as an Enchanted Shield, a Ring of Invulnerability, a Tome of Power, the Phoenix Rod and ammunition pickups, there are a lot of strong enemies there as well. Notably, along with a couple of Iron Liches, the first non-boss Maulotaur will be found in the area on Smite-Meister or higher. Use the teleporter on which you landed to escape.
- As you have gone past the unavailable green key and opened the wooden door, you will come to a long passage. There are five wooden beams under which there are alcoves with banners. When you are at the middle one, face west to notice that the alcove is deeper and has a different banner. Move towards the banner to make its wall rocket open. The stairs behind the wall lead to a room with many Time Bombs and health and ammo pickups. The teleporter at the end will take you to a small chamber with a Shadowsphere. The rootless wall in front is a one-way door to the center room.
Gallery[]
To be Added
Single-Player Stats[]
Multiplayer Stats[]
To be Added
Notes & Trivia[]
To be Added
External Links[]
- The Ophidian Lair on The Doom Wiki
- The Ophidian Lair on DoomWiki.org
Heretic - Episodes & Levels | |||
---|---|---|---|
Episode 1 City of the Damned |
The Docks • The Dungeons • The Gatehouse • The Guard Tower • The Citadel • The Cathedral • The Crypts • Hell's Maw • The Graveyard | ||
Episode 2 Hell's Maw |
The Crater • The Lava Pits • The River of Fire • The Ice Grotto • The Catacombs • The Labyrinth • The Great Hall • The Portals of Chaos • The Glacier | ||
Episode 3 The Dome of D'Sparil |
The Storehouse • The Cesspool • The Confluence • The Azure Fortress • The Ophidian Lair • The Halls of Fear • The Chasm • D'Sparil's Keep • The Aquifer | ||
Episode 4 The Ossuary |
Catafalque • Blockhouse • Ambulatory • Sepulcher • Great Stair • Halls of the Apostate • Ramparts of Perdition • Shattered Bridge • Mausoleum | ||
Episode 5 The Stagnant Demesne |
Ochre Cliffs • Rapids • Quay • Courtyard • Hydratyr • Colonnade • Foetid Manse • Field of Judgement • Skein of D'Sparil | ||
Extra Episode Fate's Path |
Raven's Lair • The Water Shrine • American's Legacy |