The Dark Citadel is the epilogue level of Deathkings of the Dark Citadel.
Walkthrough and Secrets[]
The level is an enclosed arena where the player has to fight three consecutive battles.
It begins with three waves of Slaughtaurs, followed by the emergence of the Fighter Deathking. After he is defeated, three waves of Dark Bishops will commence, followed by the Cleric Deathking. Finally, players will face three waves of Reivers and the final opponent - the Mage Deathking.
When all three Deathkings have been defeated, the doorway to the map's exit (and the end of the game) will open.
Gallery[]
To be Added
Stats[]
To be Added
Notes[]
- The lava in the arena will disappear after the third wave of Slaughtaurs has been eliminated.
External Links[]
- Dark Citadel on The Doom Wiki
- Dark Citadel on DoomWiki.org
Deathkings of the Dark Citadel - Hubs & Levels | |||
---|---|---|---|
Prologue | Ruined Village | ||
Hub 1 Blight |
Blight • Badlands • Brackenwood • Catacomb • Sump • Pyre | ||
Hub 2 Constable's Gate |
Constable's Gate • Market Place • Ordeal • Locus Requiescat • Treasury • Armory | ||
Hub 3 Nave |
Nave • Chantry • Dark Watch • Cloaca • Abattoir • Ice Hold | ||
Epilogue | Dark Citadel | ||
Deathmatch Hub Transit |
Transit • Over N Under • Deathfog • Castle of Pain • Sewer Pit • The Rose |